Abstract:
ABSTRACT
THE ART OF PREPRODUCTION: FROM CONCEPT TO COMPUTER
by
Lindsey Erin Anderson
Master of Arts in Interdisciplinary Studies
Applied Computer Graphics
California State University, Chico
Spring 2010
The creation of textures is a vital part of video game creation. For those who
wish to learn how to make textures there exists little information available that is not
contradictory or incomplete. The goal of this project was to provide practical information
to those getting started in the field of texturing.
The primary component of this project was the creation and comparison of a
series of texturing procedures, developed to determine methods of generating high quality
in-game assets in the most efficient ways possible. The products of these procedures
were used in a survey administered to the public as a means of gauging the quality of
the textures produced. Based on the survey results and personal observation, a digital
environment was made showcasing what was learned from the texturing tests.
viii
Appendices at the end of the project give step-by-step instruction on the creation
of the common types of textures and the creation of normal maps.
This project is not an absolute authority on creating textures for video games,
but should be taken as a series of guidelines or suggestions. Test results, personal observations
and the description of the creation of the digital environment are intended help
the reader make informed decisions on the creation of content and how to start texturing.