Abstract:
ABSTRACT
HIGH NOON: DEVELOPING A VIDEO GAME PRODUCTION
PIPELINE FOR CHICO STATE GAME STUDIOS
by
© Alisha Thayer 2009
Master of Science in Interdisciplinary Studies
Applied Computer Graphics
California State University, Chico
Summer 2009
Founded in 2004, Chico State Game Studios has produced four large-scale
video games with team sizes ranging from eight to fifty-four students. The success of
projects of this nature relies heavily on effective, documented production pipelines,
something that past Chico State Game Studios projects have lacked due to the fact that
no established knowledge base has ever been shared between incoming and exiting projects.
High Noon, Chico State Game Studios’ fourth project, sought to provide a
venue for testing and documenting experimental production pipelines for use by large,
student-run projects. This was done through extensive research, planning, customizing,
executing, and documenting processes used through the author’s tenure as Director of
x
High Noon and as Art Director on the following Chico State Game Studios project,
D.A.V.I.S.
The intention of this project is to present guidelines for incoming Chico State
Game Studios teams by providing comprehensive documentation of the successes and
failures of High Noon’s production. Moreover, this project stresses the importance of
project documentation and aims to set a precedent for future Chico State Game Studios
projects.